![]() Whatever the reasoning for the lack of a 480p mode, I don't think it was laziness on the developer's part - it's pushed Wii harder visually than a lot of other third-parties with its title. I was particularly wowed the first time I made my way through a stormy night area in which the rain poured down in sheets and flashes of lighting in the background temporarily illuminated the entire stage. ![]() Basic character animations can be stiff, but the the models themselves look great and many of the levels they inhabit come to life with architectural detail and effects. Normally, this kind of disregard for Wii's limited graphical capabilities is a near-deal breaker for me, but the truth is that Ubisoft's title still looks really good on Nintendo's system. Unfortunately, Shadow Assassins does not support a 480p mode - the game runs in 480i widescreen. The cinematics regularly spotlight battles against guards and ninjas and effectively define the characters of the two ninjas, who are both ruthless in their pursuit of the princess. Scarred Rikimaru and curvy Ayame are deployed out into the world to search for the princess and to dispose of any enemies who stand in their way. The game's storyline, presented convincingly through a series of well-choreographed and acted in-game cinematics, deals with the political struggles that Gohda faces, eventually resulting in the kidnapping of his daughter, Princess Kiku. Shadow Assassins is once more set to the backdrop of feudal Japan and again stars Azuma Clan ninjas Rikimaru and Ayame, sworn to protect and serve Lord Gohda by any means necessary, which, of course, means that the two regularly carry out assassinations ordered by their leader.
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